PC GamerMorrowind's gravity is no longer '0.01% off' in the new release of its fan-made engine, finally making it playable
"Implemented terminal velocity": great news for Tarhiel.
PC Gamer"Implemented terminal velocity": great news for Tarhiel.
GameSpotIndie game storefront Itch.io has announced it removed "a couple terabytes of AI slop" and has begun taking steps to combat the deluge of AI-created games appearing on the platform. "Just because you can upload 10 terabytes of poorly optimized AI-generated models doesn't mean you should upload 10 terabytes of poorly optimized AI-generated models," Itch wrote in a social media post. The platform had already noted that the number of game pages being created per day had doubled from 3,000 to 6,000
GematsuThe 2018-announced sixth entry in the Elder Scrolls series is officially titled The Elder Scrolls …
EurogamerToday, Xbox and Bethesda have finally revealed the name and more information about The Elder Scrolls 6. The game, which we now know carries the subtitle Sentinel, was revealed in a special video that took place today, 3rd November 2026, almost exactly 15 years since the launch of The Elder Scrolls 5: Skyrim and eight years, four months, and 23 days since the first reveal of the title card for The Elder Scrolls 6. That's over 100 months, by the way, or 3067 days, if you want to get specific. Read
GameSpotConfirming a recent report, Bethesda has confirmed the subtitle of the next Elder Scrolls game as The Elder Scrolls VI: Sentinel. This was shared as part of a 40-year-anniversary video recapping many of Bethesda's highlights over the year. Unfortunately, that's all that was shared about the game, though we did get a (very familiar-looking) title card showing the game's name in the classic Elder Scrolls font. Bethesda subsequently shared a video with a scroll emerging from the sand, which you can
PC GamerStep back into classic Azeroth.
GameSpotSelf-made millionaire Mark Tilbury has shared some advice for how buying GTA 6 can actually save you $5,000. Just don't take this too seriously. Here's how he arrived at that number: If the game costs $100 (for the Ultimate Edition) and it takes 80 hours to complete, that works out to $1.25/hour of "fun." After adding on side missions and simply exploring GTA 6's map, investing in the game seems like an even better deal at just 50 cents of fun per hour. If you play for four hours every evening,
Rock Paper ShotgunLess than a year after the announcement of their first game, and only four years after the studio's creation, Gang of Dragon developers Nagoshi Studio have been dissolved by a shareholders' resolution (thanks, Gematsu.) That also means a premature end for Gang of Dragon, which was announced at last year's Game Awards with a flashy trailer featuring Like a Dragon-esque realistic visuals, combat and exploration through Kabukicho, a couple new elements like actual gunplay and car chases, as well as
PC GamerRusty Lake and Amanita Design are like my own personal videogame Hart Foundation.
GameSpotXbox funded and published 2025's South of Midnight, a highly acclaimed action-adventure game set in the American Deep South. The game's creative director, David Sears, said he believes South of Midnight is a "generational" game that he hopes people discover and play for a long time and one that he thought would help elevate the "prestige" of Xbox. At the same time, Sears said he wasn't sure Microsoft's spending spree under the previous leaders Phil Spencer and Sarah Bond--which is how Sears' stu
PC GamerGive me blood, give me gore, give me Space Marines.
Rock Paper ShotgunFollowing not the inherent liberal capitalistic framework of city builders like SimCity but instead a revolutionary (sorry) interpretation of planning and logistical simulation that prioritises centralisation and minute detail, Hooded Horse and 3DIVISION's Workers & Resources: Soviet Republic offers a tense, socialist look at what a citybuilder could be. Fellow contributor Sin Vega, in her 1.0 review, described it like this: "You have to build things to demolish things. That might be Workers & R
PC GamerUnofficial support, but still in the game.
GameSpotFollowing the September release of Control Resonant, business is boomin' for developer Remedy Entertainment. The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game's release, following the financial review period on October 15, a feat CEO Jean-Charles Gaudechon called "a defining milestone" for Remedy. In terms of operating profit, Remedy said it made €0.6 million / $670,794, and while that may not sound like much, it's still better than th
PC Gamer
EurogamerThe Call of Duty: Modern Warfare 4 patches continue, with the latest delivering some big changes to the game's extraction mode DMZ. The latest hotfix introduced a key balance change to one of DMZ's most controversial mechanics: UAV Towers. Read more
GameSpotThe Borderlands franchise has reached a new sales milestone, as developer Gearbox Software announced that Borderlands 4 had pushed the series over the 100 million units sold mark. Celebrating the achievement, the studio also took time to reveal what's next for Borderlands 4 as it enters its second year, as well as plans it's busy cooking up for the IP. "We just wrapped our Year 1 roadmap, and the team is cooking hard on more Borderlands 4 content for next year," Gearbox wrote in a blog post, add
GameSpotWhile PlayStation 5 console owners are preparing for a discless future, PC gamers have been living in all-digital world for decades now. The advent of Steam and cheaper broadband internet helped end physical PC game sales in the early 2000s, but GOG is dreaming up a future where these games can thrive once again--if it can get past a few obstacles that stand in its way. Speaking to GamesRadar, Marcin Paczynski, GOG's senior business development and partnerships manager, laid out a dream scenario
Rock Paper ShotgunDespite taking the voice performances of actors and feeding them into machines to spurt out AI-generated mimicry, Embark CCO Stefan Strandberg insists that "we are not in the industry of replacing actors." In a new video posted to the Arc Raiders channel focused on audio design, Strandberg refers back to the infamous use of genAI in Arc Raiders to generate voice lines based on real voice actors' performances, something which the game was heavily (and rightly) criticised for before and since its
EurogamerIndie game storefront itch.io has expanded its AI disclosure filters, allowing its users to better separate games made with the controversial technology from those who don't. Read more